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Games as Applets 3

Following our Games as Applets series, we want to talk about the Wordrpess Page Template we are using in order to deploy our games as Java Applets inside the Blog. WordPress Custom Fields When creating...

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LWJGL Applet Loader

In a previous post we talked about Java Games deployment options, in this post we want to talk about one custom solution provided by the LWJGL: the LWJGL Applet Loader. The LWJGL Applet Loader is an...

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Getdown

Getdown is a deployment library like Java Web Start, which provides also an integrated update process for your game. It was started to replace Java Web Start based on the premise that using Java Web...

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Second attempt at Highscores for games

Some time ago we started a web application on github named datastore-server which allows us to store data for our games in a remote server hosted on Google App Engine. Since the first data we needed to...

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LWJGL on Maven central

Hi we are happy to announce that LWJGL is available in Maven central. We worked hard with the @LWJGL people to make this possible. Why was it important to get LWJGL into central? Well, one of the...

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Lockstep multiplayer first steps

In this Gamasutra article, Tundra developers explain their approach to minimize problems when developing a lockstep multiplayer platform used for their game Rapture - World Conquest. Based on that, my...

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The story of the non deterministic Replay

This is the story of how I discovered my simplified replay system wasn’t so deterministic as I believed because I had an ugly bug, but read the post if you want to know where exactly. While integrating...

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A Simple Selection History Window For Unity

This is a small blog post about a Unity editor window we made at work to simplify our lives when using Unity. In Unity, when you select a reference to an asset, it is focused in the Project window,...

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How we used Entity Component System (ECS) approach at Gemserk - 1/2

When we started Gemserk eight years ago, we didn't know which was the best way to make games. So before starting, we did some research. After reading some articles and presentations we were really...

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How we used Entity Component System (ECS) approach at Gemserk - 2/2

So, after our first attempt on using ECS, when we started to develop mobile games and moved to the LibGDX framework, we decided to abandon our ComponentsEngine and start over. We were still reading...

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